Author Topic: Fix triangulated areas that were not generated properly  (Read 392 times)


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Fix triangulated areas that were not generated properly
« on: October 24, 2019, 02:48:48 pm »
One of my hardscape area splines generates with a slither of triangulated grass cutting through it. Spline is closed and not self intersecting. Ideas?

Yes, this is a rare occasion, but there is a dedicated tool for that: Curbed Areas toolbar > Refine. Procedure: Draw a small rectangle that covers the problematic area, pick it as a refine spline and generate. The Refine tool will subdivide the specified area and calculation resolution will increase to generate a correct mesh.

Second option would be slightly shifting the problematic hardscape area spline vertices around in random directions. simplifying/reducing vertex count of the problematic splines could also help.

And lastly, third quick and dirty option is to manually change material id-s in Curbed area edit poly object, although it is not recommended, because all edits will be lost on next generation.

« Last Edit: October 28, 2019, 09:55:01 pm by San Dro »