Recent Posts

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Announcements / Cityscape Pro v1.2.1
« Last post by Sandro on October 23, 2019, 10:52:27 pm »
A new version of Cityscape Pro is available.

Improvements:

• Corona Renderer support!
• A new actual Supergrass object which eliminates viewport problems and can also be used as a standalone tool outside of Cityscape Pro Environment.
• A custom title can be assigned to the Cityscape Pro helper in the viewport to make the workflow more intuitive.
• Automatic Material setup option in Road texture with Dry Wet and Winter materials.
• AutoDust mask preset in Road texture, which automates road dust setup by reusing existing paint lines.
• Curbed Area now has a range of height options, from 0.01m to 0.2m.
• Up to 20% faster calculation on large scenes.
• Improved Crosswalk preset in Road Texture tool.
• Local Material library at C:\Program Files\Simpolium location – Improves material load time and eliminates slow network-related errors.
• When clicking a grey Generate Button and no changes are detected, Cityscape Pro asks if the user wants to do a full regeneration.
• Improved Geometry repair algorithm.
• A new Refine tool, which increases a mesh density in specified areas to improve the accuracy of complex hardscape area calculations.


Fixes:

• When a spline self-intersection was detected, Cityscape was selecting a wrong spline.
• Curbed Area was sometimes generated at a wrong height.
• Scenes with multiple Cityscape Pro helpers did not always detect spline updates.
• The license had to be activated per individual user.
• Modify surface tab had an interface update bug.
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Announcements / Cityscape Pro v1.1.2
« Last post by Sandro on October 23, 2019, 10:33:49 pm »
A new version of Cityscape Pro is available.

Improvements:

• Interactive Generate Button starts blinking when changes are detected in splines, surface or Cityscape interface
• Self-intersection check on splines with highlighted vertices
• A new licensing system that allows greater flexibility when transferring licenses to other workstations.
• New Curbcut with adaptive subdivision, Larger areas can be created without slowdown
• New Depression template in Terrain
• Angle control on Depression and berm templates
• New Custom dashed line where you can specify line length and gap length
• New follow surface Checkbox in Snow Geometry for more flexibility
• Snow and Water geometry are now created with materials
• Ability to generate more than one road texture per 3ds max scene
• Optimized code resulting in a faster calculation
• Interface improvements
• Update Notifications


Fixes:

• A full update would be triggered on autosaves, resulting in unnecessary full calculations
• Hardscape Area List items were not calculated properly when moved up or down
• Supergrass was not following Hardscape Area list when moved up or down
• Smoothing group issues on water geometry
• Snow geometry was changing material and node on each generation
• Road material was losing instances in some cases
• New Supergrass Template
• Delete button not working in the curbed area list
• Mapping issues on Channel 2 when real-world map size is on by default in preferences
• Distance spline geometry was visible in viewport when rendering
• Select button was not working properly in Material Library
23
Announcements / Cityscape Pro v1.0.1
« Last post by Sandro on October 23, 2019, 10:31:26 pm »
A new version of Cityscape Pro is available.

Improvements:

• Improved user interface, a new interactive generate button.
• Terrain – Modify existing terrain or create new from scratch.
• Water – Create realistic lakes, reservoirs by using spline areas.
• New Material Library with a category filter, added presets.
• Snow –  Create stunning winter scenes  with a full control.
• Road Texture – Create parametric roads with pavement markings.
• Supergrass – Hyper-realistic grass with one click.
• Bug fixes and performance improvements.
24
Announcements / Cityscape Pro v0.9.1 beta
« Last post by Sandro on October 23, 2019, 10:30:25 pm »
A new version of Cityscape Pro is available.

Improvements:

• Improvements:
• Redesigned user interface, more hardscape areas.
• Ability to swap splines between slots.
• Geometry caching and partial calculations to improve performance.
• Bug fixes.
25
Announcements / Cityscape Pro v0.8.2 beta
« Last post by Sandro on October 23, 2019, 10:29:00 pm »
A new version of Cityscape Pro is available.

Improvements:

• Optimized code resulting much faster calculation times.
• Select all splines feature, which allows user to quickly isolate all splines for editing.
• New Curb Profiles:  None and Low Curb (same as Default, but only 10mm height).
• Minor improvements in user interface.
• Improved polygon clipping algorithm producing more accurate result.
• New Adaptive Subdivision – subdividing mesh as required to increase reliability with complex splines.
• Curb Cut polycount has been reduced by 60% without sacrificing quality.
• Self Intersection detection on splines.


Fixes:

• Polygon triangulation and smoothing issues are fixed.
• Mapping issues are fixed.
• Cityscape Mapping modifier did not work with negative values – fixed.
• New geometry cleanup algorithm – greatly reduces chances of having distorted curbs.
• Spline interpolation defaulting to 6 – fixed.
• Generating double faces on large scenes – fixed.
• Error on clearing a spline – fixed.
• Hardscape areas not generating properly (even if the spline does not have self intersection) – fixed.
• Frozen calculation –  fixed.
• Scenes with terrain were not generated properly – fixed.
• Scenes using third party plugins that had auto-update enabled on surface object was very slow to generate – fixed.
26
Announcements / Cityscape Pro v0.8.1 beta
« Last post by Sandro on October 23, 2019, 10:26:59 pm »
A new version of Cityscape Pro is available.

Improvements:

• Added 2 extra hardscape area slots.
• Optimized code resulting up to 30% faster calculation times.
• Improvements in user interface.


Fixes:

• Imported splines from CAD software no longer cause freezing during a calculation.
• Open splines are now detected even if the spline is already picked.
• Spline areas that were accidentally converted to geometry won’t be calculated to prevent errors.
• Dark spots no longer appear on a generated model.
• If the surface object already has a material, a default grey material won’t be applied during the first calculation.
• Fixed render node support.
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