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Messages - Sandro

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FAQ / How many licenses do I need?
« on: July 07, 2020, 08:25:28 pm »
Cityscape Pro comes with two types of licenses that can be selected during the installation.

1. Workstation license, Which has a User Interface and gets locked down to a machine once activated.

2. Render node license, Which is unlimited and free as long as you have at least one active Workstation license (no User Interface).

Render node license can be used to open and render scenes with Cityscape Pro but it doesn't have a User interface, so you won't be able to modify Cityscape Pro elements with that type of license.

Announcements / Cityscape Pro v1.3.4
« on: June 23, 2020, 09:25:04 pm »
A new version of Cityscape Pro is available:

Cityscape Pro v1.3.4

• V-Ray 5 support
• Random Seed option in Cityscape Spline modifier for improving calculation result.

• Supergrass compatibility issue with Vray 4.0.x has been fixed
• Other minor bug fixes

Announcements / Cityscape Pro v1.3.3
« on: June 23, 2020, 11:01:01 am »
A new version of Cityscape Pro is available:

Cityscape Pro v1.3.3

• Zero curbed area height has been fixed
• Minor Bug fixes

Announcements / Cityscape Pro 1.3.2
« on: May 14, 2020, 02:27:23 pm »
A new version of Cityscape Pro is available:

Cityscape Pro v1.3.1 Beta

• 3ds Max 2021 support
• Release Notes for a new version of Cityscape Pro is now visible in the update message window

• Supergrass compatibility issue with Vray 4.2.x has been fixed
• An internal error was sometimes occurring with “double line” spline mask template in Road Texture
• Unattended installation bugs have been fixed
• Different calculation result, when restoring buffered geometry – fixed

Cityscape Pro / Re: Cityscape Pro 1.3.0 Beta
« on: April 09, 2020, 12:18:46 am »
When I apply Cityscape on the surface it generates downwards and not according to tutorial videos, how can I solve it?When I apply Cityscape on the surface it generates downwards and not according to tutorial videos, how can I solve it?
I have 3ds Max 2018

Hi, I think The scale of the scene looks small. I would recommend starting with a plane with dimensions of 100m by 100m. Also, what unit scales are you using? It is recommended to use inches in 3ds max System Units Scale –  Costumize>>Units Setup>>System Unit Setup>>System Unit Scale: 1 Unit = 1 Inches.

Please send us the problematic scene at [email protected] to further diagnose the issue.

Thank you.

Announcements / Cityscape Pro v1.3.1 Beta
« on: March 23, 2020, 02:15:15 pm »
A new version of Cityscape Pro is available:

Cityscape Pro v1.3.1 Beta

• Improved accuracy when displaying self-intersection points
• Download link for a new version of Cityscape Pro is now visible in the update message window

• Critical bugfix: The supergrass compatibility issue with Vray Next has been fixed. (It is strongly recommended to delete Supergrass objects in existing Vray Next scenes and recreate them by using Cityscape 1.3.1 version)
• The surface high polycount warning message was not displayed correctly
• Installation now won’t continue if 3ds Max 2017-2020 is not detected

Announcements / Cityscape Pro v1.3.0 Beta
« on: March 12, 2020, 12:19:13 am »
A new version of Cityscape Pro is available.

Cityscape Pro v1.3.0 Beta

• 3ds Max 2017-2020 support
• Automatic unit scale conversion for material presets
• Diagnostic information about a calculation process on the right side of the progress bar
• A new Cityscape Spline modifier that forces Cityscape Pro to use alternative calculation algorithm to improve a result

• Internal error on Refine tool
• Minor bug fixes

Cityscape Pro / Re: Export Cityscape Pro objects
« on: March 11, 2020, 03:07:48 am »

Is it possible to export Cityscape Pro created objects into other 2D software, like Lumion, Twinmotion or UE4

Would I just collapse the created parts?

Yes, you can export the geometry to other software, you might not even need to collapse the objects, just use *.obj or other format during the export process, however, exporting Cityscape Pro materials and textures would not be an easy task.

FAQ / Problematic spline areas, freezing during a generation
« on: February 27, 2020, 10:27:51 pm »
I've added a detailed spline area and Cityscape Pro has frozen during the calculation. How can I fix that?

On rare occasions, a problematic spline area can cause freezing during generation and/or wrong calculation results. There are a couple of ways of fixing that issue:

1. Diagnose a scene, find which spline area is causing a problem. The right side of the progress bar shows the percentage and also displays a spline area name when a mesh is generated, if the scene freezes, the last displayed spline name could potentially be causing a problem.
2. Apply the Cityscape Spline modifier on a problematic spline area and make sure "Alternative Calculation" Checkbox is enabled, then generate the Cityscape Pro again. The "Alternative Calculation" checkbox forces Cityscape Pro to use an alternative calculation algorithm that can fix a problem in many cases. For more information, please go to "Cityscape Spline" link:
3. Another option to fix an inaccurate calculation result can be redrawing and/or shifting a problematic spline area vertices around a bit.

Announcements / Cityscape Pro v1.2.5
« on: February 16, 2020, 04:07:29 pm »
A new version of Cityscape Pro is available.

Cityscape Pro v1.2.5


• A warning message when input splines have too many vertices
• A warning message when a surface object has holes
• A warning message when a surface object has zero area faces
• A warning message when there is a modifier sitting on top of Cityscape Surface modifier
• An error message when a curbed area geometry is used as a surface object
• Licensing information and expiry date in the “About” tab


• Internal error on crosswalk spline template

Cityscape Pro / Cityscape Pro 1.3.0 Beta
« on: February 16, 2020, 03:59:09 pm »
Please report Cityscape Pro 1.3.0 Beta bugs here.

FAQ / Preparing input splines
« on: October 24, 2019, 02:58:50 pm »
Can I use splines that were directly imported from CAD software?

The Input splines for Cityscape Pro should be simple, with minimum required interpolation value. Vertex count should be as low as possible to speed up calculations and avoid problems. It is highly recommended to clean up splines that are directly imported from CAD software. In some cases it might make more sense to completely rebuild splines before using them in Cityscape Pro. The splines should NOT be self intersecting, when self intersection is detected, an error message will pop up with highlighted spline and. All splines should be closed, with an exception of Road Texture spline mask templates. When open spline is detected, an error message with highlighted vertices will pop up.

FAQ / Fix triangulated areas that were not generated properly
« on: October 24, 2019, 02:48:48 pm »
One of my hardscape area splines generates with a slither of triangulated grass cutting through it. Spline is closed and not self intersecting. Ideas?

Yes, this is a rare occasion, but there is a dedicated tool for that: Curbed Areas toolbar > Refine. Procedure: Draw a small rectangle that covers the problematic area, pick it as a refine spline and generate. The Refine tool will subdivide the specified area and calculation resolution will increase to generate a correct mesh.

Second option would be slightly shifting the problematic hardscape area spline vertices around in random directions. simplifying/reducing vertex count of the problematic splines could also help.

And lastly, third quick and dirty option is to manually change material id-s in Curbed area edit poly object, although it is not recommended, because all edits will be lost on next generation.

FAQ / Preparing a Surface geometry
« on: October 24, 2019, 02:21:49 pm »
Can I use a rough cad terrain model as a surface object?

The surface object is used as a base for all calculations. The geometry should be single sided, with normals facing upwards. The topology should be simple, clean and uniform, a plane object would be ideal, but complex terrain objects can be used as a surface as long the topology is clean and low poly. The surface should NOT contain double faces, flipped polygons, zero area triangles or holes. It is recommended to use Terrain tool under modify surface tab to add holes and other terrain assets.

FAQ / Non-destructice workflow
« on: October 24, 2019, 02:17:56 pm »
Can I edit a mesh generated by Cityscape Pro?

The result that gets generated by Cityscape Pro gets updated on each generation. It is not recommended to apply modifiers on top of Curbed Area geometry, otherwise all custom edits on generated Curbed Area geometry will be lost on next generation. The same principle applies to a Surface object, when a Modify Surface checkbox is enabled, a Cityscape Surface modifier gets applied to original surface object, which stores a new, modified mesh generated by Cityscape Pro. DO NOT collapse Cityscape Surface modifier, Do not place any modifiers on top of Cityscape Surface modifier. If you'd like to make any edits to the original surface object, edit the original object UNDER the Cityscape Surface modifier and regenerate Citycape Pro.

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